Rules

Virtual Sports

  1. General
  2. Virtual Soccer
  3. Virtual Horse Racing
  4. Virtual Greyhounds Racing
  5. Virtual Tennis
  6. Virtual Motorsports (Cars)
  7. Virtual Cycling
  8. Virtual Speedway
1. General

1.1. Virtual sports games are computer-generated presentations of random number draw results that decide which team wins a match or event or which competitor places first, second, third and so on in a race or event. The results of a match, race or event is controlled by a Random Number Generator (RNG) independently tested by an accredited testing company.

1.2. Whenever applicable, bets on virtual sports are governed by the same rules for bets placed on real sporting events.

1.3. Virtual sports are broadcast games. All members betting on the same match, race or event will receive the same results.

1.4. In case of a computer, electronic or other critical malfunction that disrupts the presentation of a match, race or event, the bets in the affected match, race or event will be voided and returned.

1.5. Even if the commentary information in a match, race or event is out of sync with the virtual sports video stream, all bets will remain valid.

1.6. In case a match, race or event did not start or was not completed and the result cannot be determined, the match, race or event will be voided. Bets will be refunded in accordance with this Betting Rules & Regulations.

1.7. Accepted bets on future matches, races, events, weeks or seasons will stand even if the member logs out from the website.

2. Virtual Soccer

2.1. Virtual Soccer means betting on the results of a random number generated Soccer match or event. The RNG decides the outcome of the match or event using the systems' rating for each individual team. There are five (5) pools of teams to choose from, ranging from international to club level standards. Two (2) teams will compete in each match.

2.2. There are six (6) bet types for virtual Soccer:
  1. 1x2
  2. Correct Score
  3. Total Number of Goals
  4. Double Chance
  5. Under/Over 2.5 Number of Goals
  6. Asian Handicap
2.3. Each match or event takes place on sunny condition for approximately sixty (60) seconds. A highlight reel featuring attempts on Goal will be shown, each resulting in either a Goal, Miss or Save.

2.4. Each match or event starts with an introduction that displays a list of all the two (2) teams and the corresponding prices of the bet types offered.

2.5. Bets for any match or event will not be accepted after the kick off alert. Any bet erroneously accepted after kick off will be voided and returned.

2.6. Once the match or event has been completed, a match result card will appear showing the score line and the winning results for each bet type.

2.7. After the result of the match or event is shown, the next match or event will be introduced. The result of each match or event will be shown on the website for a period of time.

3. Virtual Horse Racing

3.1. Virtual Horse racing means betting on the results of a random number generated horse race or event.

3.2. There are five (5) bet types for virtual horse racing:
  1. Win
  2. Place
  3. Win/Place
  4. Forecast
  5. Tri-cast
3.3. The number of horses can vary in each race or event which is held in either flat, jump or sprint tracks on sunny, dull and night conditions.

3.4. Depending on the number of horses running, the Each Way terms for virtual horse races are as follows:

3.4.1 On 8-11 Runners: 1/5 odds on 1, 2, 3

3.4.2 On 12-15 Runners: 1/4 odds on 1, 2, 3

3.4.3 On 16 Runners: 1/4 odds on 1, 2, 3

3.5 Each race or event begins with an introduction displaying a list of all horses and their respective numbers and prices.

3.6. Each race or event will last between 30 seconds and 45 seconds.

3.7. Once the race or event has finished, a replay of the horses crossing the line will be shown followed by a display of the top 3 or 4 finishers.

3.8. After the result of the race or event is shown, the next race or event will be introduced. The result of each race or event will be displayed on the website for a period of time.


4. Virtual Greyhounds Racing

4.1. Virtual greyhounds racing means betting on the results of a random number generated greyhounds race or event.

4.2. There are five (5) bet types for virtual greyhounds racing:
  1. Win
  2. Place
  3. Win/Place
  4. Forecast
  5. Tri-cast
4.3. There are six (6) greyhounds in each race or event which is held in either flat or jump tracks on sunny, dull and night conditions.

4.4. Each race or event begins with an introduction displaying a list of all greyhounds and their respective numbers and prices.

4.5. Each race or event will last between 30 seconds and 45 seconds.

4.6. Once the race or event has finished, a replay of the greyhounds crossing the line will be shown followed by a display of the top 3 finishers.

4.7. After the result of the race or event is shown, the next race or event will be introduced. The result of each race or event will be displayed on the website for a period of time.


5. Virtual Tennis

5.1. Virtual greyhounds racing means betting on the results of a random number generated greyhounds race or event.

5.2. There are two (2) players in each tennis match or event which is held in a grass court environment on a sunny condition.

5.3.There are three (3) bet types for virtual tennis:
  1. Moneyline
  2. Correct Score
  3. Total Points
5.4. Each match or event begins with an introduction displaying the two players and their respective shirts and flags, a player serving indicator and the prices for each bet type.

5.5. Each match or event will consist of a single game of up to twelve (12) points lasting between 30 seconds and 120 seconds.

5.6. After the result of the match or event is shown, the next match or event will be introduced. The result of each race or event will be displayed on the website for a period of time.

6. Virtual Motorsports (Cars)

6.1. Virtual Motorsports means betting on the results of a random number generated car racing event.

6.2. There are five (5) bet types available for Virtual Motorsports:
  1. Win
  2. Place
  3. Win/Place
  4. Forecast
  5. Tri-cast
6.3. There are twelve (12) cars in each racing event held on an oval banked track during sunny weather condition.

6.4. Each racing event begins with an introduction displaying the list of cars, price information, course name, countdown clock, race distance and race type.

6.5. Each racing event will last for 60 seconds.

6.6. Once the race has finished, a replay of the cars crossing the line will be displayed followed by the results including a list of top 3 finishers.

6.7. After the results of the race is shown, the next racing event will be introduced. All results will be displayed on the website for a period of time.

7. Virtual Cycling

7.1. Virtual Cycling means betting on the results of a random number generated cycling event.

7.2. There are five (5) bet types available for Virtual Cycling:
  1. Win
  2. Place
  3. Win/Place
  4. Forecast
  5. Tri-cast
7.3. There are six to nine (6-9) cyclists on an oval cycling velodrome in floodlit conditions.

7.4. Each racing event begins with an introduction displaying the list of cyclists, jersey colours, price information, track name, countdown clock, and race distance.

7.5. Each racing event will last for 45 seconds.

7.6. Once the race has finished, a replay of the cyclists crossing the line will be displayed followed by a photo finish freeze on the line and the result card including the top three (3) finishers.

7.7. After the results of the race is shown, the next racing event will be introduced. All results will be displayed on the website for a period of time.

8. Virtual Speedway

8.1. Virtual Speedway means betting on the results of a random number generated motorcycle speedway event.

8.2. There are two (2) bet types available for Virtual Speedway:
  1. Win
  2. Forecast
8.3. There are four (4) riders in each racing event held on a flat oval track during night time or floodlit condition.

8.4. Each racing event begins with an introduction displaying the list of riders, price information, track name, countdown clock and race distance.

8.5. Each racing event will last for 30 seconds.

8.6. Once the race has finished, a replay of the bikes crossing the line will be displayed followed by a photo finish freeze on the line and the results including the top three (3) finishers.

8.7. After the results of the race is shown, the next racing event will be introduced. All results will be displayed on the website for a period of time.