Rules

Casino Club M88

  1. Live Baccarat
  2. Live 7 Up Baccarat
  3. Live Dragon Tiger
  4. Live Sic Bo
  5. Live Roulette
  6. Live Blackjack
 
1. Live Baccarat

Baccarat Players acquire 2 cards all, and neighboring to 9  wins. If the initial 2 cards treated entirety 8 or 9 that is acknowledged as a "Natural" and wins without delay, except another baccarat player also has a normal, which of itinerary makes it a Tie. If no naturals area strained, supplementary cards are dealt.

These rules are called the "DRAWING RULES".

The decision to draw a third card for the PLAYER'S hand is made automatically according to standard Casino rules as provided below in Table 1

Table 1 - PLAYER'S HAND

Total Points of First Two Cards Draw or Stand
0,1,2,3,4 and 5 Draw a third card unless the BANKER has a NATURAL
6 or 7 Stand
8 or 9 NATURAL

If the third card is drawn for the Player's hand, the decision to draw a third card for the Banker's hand is made automatically according to standard Casino rules as shown in Table 2 below.

Table 2 - BANKER'S HAND

Total Points of First Two Cards Draw when the Player's Third Card is Stand when the Player's Third Card is
0,1,2 0,1,2,3,4,5,6,7,8,9  
3 0,1,2,3,4,5,6,7,9 8
4 2,3,4,5,6,7 0,1,8,9
5 4,5,6,7 0,1,2,3,8,9
6 6,7 0,1,2,3,4,5,8,9
7 Stand  
8,9 NATURAL  

If Banker or Player is 8 or 9 then a "Natural" occurred and no supplementary card necessary.
If both banker and player are 6 or 7, then a Tie occurred.
Small bets win when no supple mentary card is needed. Total 4 cards
Big bets win when 1 or 2 supplementary card is needed. Total 5 or 6 cards

Payout for commissioned Baccarat
bet 'Banker'  1 win 0.95

Payout for Non-Commissioned Baccarat
bet 'Banker' (Banker wins on any points but '6') 1 win 1
bet 'Banker' (Banker wins on '6') 1 win 0.5
bet 'Player' 1 win 1
bet 'Tie' 1 win 8
bet 'Banker Pair' 1 win 11
bet 'Player Pair' 1 win 11
bet'Big' 1 win 0.53
bet 'Small' 1 win 1.45

Big/Small
Small - If the game result is decided on 4 cards (no third card required for either Player or Banker).
Big - If the game result is decided on 5 or 6 cards (third card required for either Player or Banker).
Big/Small betting will be offered only on the first 40 hands of every shoe.

Player/Banker Pairs
A side bet that may be placed on the possibility that the first 2 cards dealt to the 'Player' or 'Banker' hands are a pair.
Player / Banker Pairs is only available in the first 65 games of each shoe.

Baccarat Super 6
Baccarat Super 6, known as "No Commission" Baccarat, is another variation of traditional Baccarat. Game rules are very similar to traditional Baccarat, the differences are in Super 6, it has side betting and the payout for Banker wins varies according to different situations.

Payouts Banker Wins Player Wins Tie Super 6 Side Bet
Traditional Baccarat 0.95 : 1 1 : 1 8 : 1 -
Super 6 Baccarat 1 : 1 (if Banker wins at 6, payout is 0.5 : 1) 1 : 1 8 : 1 12 : 1

In Super 6, if you bet on:
  • Banker wins, pay 1 to 1, no commission (if Banker wins at 6, pay 0.5 to 1).
  • Player wins, pay 1 to 1, no commission.
  • Tie, pay 8 to 1, no commission.
  • Super 6 (when Banker wins at 6), pay 12 to 1, no commission.
Super Tie
Super tie is a baccarat side bet that let you bet on the specific outcome of a TIE game.
  • Player is allowed to wager on one or more or all specific ties.
  • Wager on Specific Tie wins, if the result is a Tie that corresponds to wagered Specific Tie.
  • All other Specific Tie bets not associated with the winning Specific Tie will be lost to House.
  • If the result is not a Tie, all wagers on Super Tie will be lost to the House.
  • Super Tie is only available in the first 30 games of each shoe.
Payout for each specific tie
Specific TiePays
01 win 150
11 win 215
21 win 225
31 win 200
41 win 120
51 win 110
61 win 45
71 win 45
81 win 80
91 win 80

Terms & Conditions:
  1. Commencement
    • Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number on that first card (J, Q and K will be considered as 10).
    • Any failure in commencement will be corrected if it does not affect the game play. Otherwise, it will result in invalid shoe and a new one will be replaced. Depending on the situation, management reserves the rights to void any resulted games in the shoe.

  2. No burn card
    • Other than commencement, no other cards will be skipped before the start of every hand.
    • In the event when cards are accidentally skipped, reconstruction will be carried out.
    • Management reserves the rights to void the erroneous hand and shoe.

  3. Yellow card
    • Last hand for card games is indicated by yellow card (Dealer's cut).
    • If yellow card is drawn in between dealing, the running game will be the last hand.
    • If game ends and yellow card is the burn card for next game, the latter game will not commence.
    • If additional hands are dealt after the last hand, it will be considered as invalid and voided.

  4. Exposed card
    • In all card games, any exposure of cards during bets offering will result in voiding of hand. Management reserves the rights to void the shoe.
    • Extra cards drawn (to be used for next hand) and exposed will be considered as burn card. Management reserves the rights to void the shoe.
    • Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
    • Exposed cards during commencement or burn card does not affect the game play.

  5. Double pulling
    • Double pulling infraction takes place when dealer pulled more than 1 card during dealing and the bottom card is wrongfully scanned or exposed.
    • Any extra cards pulled that are meant for next hand's use, will all be considered as burn cards. Other cards that should be used for that existing hand will be reconstructed appropriately.
    • Management reserves the rights to void the shoe.

  6. Wrong card rules
    • Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
    • Depending on the situation, management reserves the rights to continue or void the shoe.

  7. Dropped cards
    • Cards that fall outside of the camera visual during shuffling, commencement, burning and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.
2. Live 7 Up Baccarat

Deviation from the regular Baccarat game
  • The first card of the "Player" shall always have a fixed value of 7.
  • The 1st card dealt for each hand will be "Banker" first card.
  • The 2nd card dealt for "Player" second card and the 3rd card dealt for "Banker" second card.
  • Subsequent 3rd cards draw applies the same rule as regular Baccarat game.
Wagers offered on 7 UP Baccarat and the respective payout are as shown in the below table.

Winning Bet Pays
"Banker" with point total of 7 1 win 1.5
"Banker" with any other point total 1 win 1
"Player" with point total of 7 1 win 0.5
"Player" with any other point total 1 win 1
"Tie" with point total of 7 1 win 9
"Tie" with any other point total 1 win 7
"Super 7's"

Any two 7s
Any three 7s
Any four 7s
Any five 7s
Any six 7s


1 win 1.5
1 win 6
1 win 15
1 win 77
1 win 777
  • "Tie" means that both the "Player" hand and the "Banker" hand have the same point total at the end of a round of play.
  • "Super 7’s" is any completed hand that contains at least 2 cards of 7s, inclusive of the mandatory 7 card dealt to the "Player" hand
  • "Super 7’s" side bet is offered on a pre-requisite that any wager is placed on either Player, Banker or Tie.  
Regular Baccarat Rules
  • Baccarat is a game with ‘Player" and "Banker", nearer to nine wins.
  • Both "Player" and ‘Banker" receives 2 cards first.
  • Any Ten, Jack, Queen or King shall have a point value of zero.
  • Where the total value of the cards in the hand is a number between zero and nine, the point total shall be that number; or
  • Where the total value of the cards in the hand is the number ten or a higher number, the point total shall be the right digit of that number only.
  • If the initial 2 cards add up to 8 or 9 that is acknowledged as a "Natural" and no 3rd card is required,
  • If both ‘Player" and "Banker" are 6 or 7, then a Tie occurred.
These rules are called the "DRAWING RULES".

The decision to draw a third card for the PLAYER'S hand is made automatically according to standard Casino rules as provided below in Table 1

Table 1 - PLAYER'S HAND

Total Points of First Two Cards Draw or Stand
0,1,2,3,4 and 5 Draw a third card unless the BANKER has a NATURAL
6 or 7 Stand
8 or 9 NATURAL

If the third card is drawn for the Player's hand, the decision to draw a third card for the Banker's hand is made automatically according to standard Casino rules as shown in Table 2 below.

Table 2 - BANKER'S HAND

Total Points of First Two Cards Draw when the Player's Third Card is Stand when the Player's Third Card is
0,1,2 0,1,2,3,4,5,6,7,8,9  
3 0,1,2,3,4,5,6,7,9 8
4 2,3,4,5,6,7 0,1,8,9
5 4,5,6,7 0,1,2,3,8,9
6 6,7 0,1,2,3,4,5,8,9
7 Stand  
8,9 NATURAL  

If Banker or Player is 8 or 9 then a "Natural" occurred and no supplementary card necessary.
If both banker and player are 6 or 7, then a Tie occurred.
Small bets win when no supple mentary card is needed. Total 4 cards
Big bets win when 1 or 2 supplementary card is needed. Total 5 or 6 cards

Terms & Conditions:
  1. Commencement
    • Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number on that first card (J, Q and K will be considered as 10).
    • Any failure in commencement will be corrected if it does not affect the game play. Otherwise, it will result in invalid shoe and a new one will be replaced. Depending on the situation, management reserves the rights to void any resulted games in the shoe.

  2. No burn card
    • Other than commencement, no other cards will be skipped before the start of every hand.
    • In the event when cards are accidentally skipped, reconstruction will be carried out.
    • Management reserves the rights to void the erroneous hand and shoe.

  3. Yellow card
    • Last hand for card games is indicated by yellow card (Dealer's cut).
    • If yellow card is drawn in between dealing, the running game will be the last hand.
    • If game ends and yellow card is the burn card for next game, the latter game will not commence.
    • If additional hands are dealt after the last hand, it will be considered as invalid and voided.

  4. Exposed card
    • In all card games, any exposure of cards during bets offering will result in voiding of hand. Management reserves the rights to void the shoe.
    • Extra cards drawn (to be used for next hand) and exposed will be considered as burn card. Management reserves the rights to void the shoe. 
    • Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
    • Exposed cards during commencement or burn card does not affect the game play.

  5. Double pulling
    • Double pulling infraction takes place when dealer pulled more than 1 card during dealing and the bottom card is wrongfully scanned or exposed.
    • Any extra cards pulled that are meant for next hand's use, will all be considered as burn cards. Other cards that should be used for that existing hand will be reconstructed appropriately.
    • Management reserves the rights to void the shoe.

  6. Wrong card rules
    • Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
    • Depending on the situation, management reserves the rights to continue or void the shoe.

  7. Dropped cards
    • Cards that fall outside of the camera visual during shuffling, commencement, burning and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.
3. Live Dragon Tiger

Dragon & Tiger Poker Game is a game that bets who has the higher points of card.

Game Instructions:
  1. Player will place their bet at their choices from "Dragon" or "Tiger" or "tie".
  2. Banker will distribute one card, each at "Dragon" & "Tiger".
  3. To determine the winner, the one ("Dragon" or "Tiger") who has the highest points will be the winner. If the "Dragon" & "Tiger" got the same points, it is a "TIE" game (regardless of the suit).
K is the highest point & A is the lowest point.
K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A

Win1:1 Tie1:8

No matter "Dragon" or "Tiger" win, there will be no commission charge on either side. However, if there was a "Tie", the bet amounts on "Dragon" or "Tiger" will be deducted by 50% as commission charge. The remained balance will be returned to all "Dragon" and "Tiger" players.

Side Bet:

All side bets of Dragon Tiger are only available in the first 50 games of each shoe.

  1. Suites
    • Player can only wager on three suits or less.
    • Player can wager on both Dragon’s suits & Tiger’s suits.
    • Player wins if his wagered suit matches the suit on card dealt to wagered side.
    • Wagered suit/s that does not correspond to suit on card dealt to wagered side will be lost to house.
    • Wagers are forfeited in the event that a ‘7’ is dealt to the wagered side.
  2. Red/Black
    • Player can wager on both Black & Red at the same time.
    • Player can wager on Black/Red of both (Dragon & Tiger) sides.
    • Player wins if his wagered color matches the suit color on card dealt to wagered side.
    • Wagered color that does not correspond to suit on card dealt to wagered side will be lost to house.
    • Wagers are forfeited in the event that a ‘7’ is dealt to the wagered side.
  3. Odd/Even
    • Player wagers on whether the value of the dealt card will be Odd or Even. Where:
      • Odd value cards are: A, 3, 5, 9, J, K. (excluding 7)
      • Even value cards are: 2, 4, 6, 8, 10, Q
    • Player can wager on both Odd & Even at the same time.
    • Player can wager on Odd/Even of both (Dragon & Tiger) sides.
    • Player wins if his wagered odd or even matches the value on card dealt to wagered side.
    • Wager odd/even that does not correspond to the value on card dealt to wagered side will be lost to house.
    • Wagers are forfeited in the event that a ‘7’ is dealt to the wagered side.
  4. Big/Small
    • Player wagers on whether the value of the dealt card will be Big or Small. Where:
      • Big = Cards value ranging from 13 – 8 (K, Q, J, 10, 9, 8)
      • Small = Cards value ranging from 6 – 1 (6, 5, 4, 3, 2, 1)
    • Player can wager on both Big & Small at the same time.
    • Player can wager on Big & Small of both (Dragon & Tiger) sides.
    • Player wins if his wagered odd or even matches the value on card dealt to wagered side.
    • Wagered big or small that does not correspond to the value on card dealt to wagered side will be lost to house.
    • Wagers are forfeited in the event that a ‘7’ is dealt to the wagered side.
Payouts

Bet Type Payment
Big / Small 1 : 1
Even / Odd 1 : 1
Red/Black 1 : 1
/ / / 3 : 1

Terms & Conditions:
  1. Commencement
    • Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number on that first card (J, Q and K will be considered as 10).
    • Any failure in commencement will be corrected if it does not affect the game play. Otherwise, it will result in invalid shoe and a new one will be replaced. Depending on the situation, management reserves the rights to void any resulted games in the shoe.

  2. Burn Cards
    • 1 card will be skipped before the start of every hand.
    • Failure to burn card will result in invalid result for that particular hand. Correction will be carried out if it does not affect any part of the game play.
    • Management reserves the rights to void the erroneous hand. All subsequent game results will stand.

  3. Yellow card
    • Last hand for card games is indicated by yellow card (Dealer’s cut).
    • If yellow card is drawn in between dealing, the running game will be the last hand.
    • If game ends and yellow card is the burn card for next game, the latter game will not commence.
    • If additional hands are dealt after the last hand, it will be considered as invalid and voided.

  4. Exposed card
    • In all card games, any exposure of in-game cards (less burn cards) during bets offering will result in voiding of hand and shoe.
    • Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
    • Exposed cards during commencement or burn card does not affect the game play.

  5. Wrong card rules
    • Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
    • Depending on the situation, management reserves the rights to continue or void the shoe.

  6. Wrong card rules
    • Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
    • Depending on the situation, management reserves the rights to continue or void the shoe.

  7. Drawing of unnecessary cards (Exposed)
    • If an unnecessary card is drawn, it will be consider as the burn card for next hand.
    • If 2 or more unnecessary cards are drawn, result of the erroneous hand will stand based on card rules and the remaining shoe will be voided and consider invalid.

  8. Dropped cards
    • Cards that fall outside of the camera visual during shuffling, commencement, burning and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.
4. Live Sic Bo

Bet Options
  1. Small bets (Under 11)
    Small bets win when the point total of the three dice is between 4 and 10 (also expressed as "Under 11")

  2. Big Bet (Over 10)
    Big bets win when the point total of the three dice is between 11 and 17 (also expressed as "Over 10").

  3. Odd Bet
    The total score will be an odd number with the exception of a triple

  4. Even Bet
    The total score will be an even number with the exception of a triple

  5. Numbers Bets:
    If you place a wager on any of the six numbered boxes in the "Number Bet" area at the bottom of the table layout, you will win according to how many of the three dice come up with the selected number.

  6. Specific Triple:
    To win a Specific Triple bet, all three of the dice must show the Specific Triple you select.

  7. Any Triple:
    To win the Any Triple bet, all three of the dice must how the same number, but it can any of the size possible numbers.

  8. Specific Total:
    To win a Specific Total bet, all three of the dice must add up to the Specific Total you select.

  9. Specific Double:
    To win a Specific Double bet, two of the three dice must show the Double you select.

  10. Pair Match
    To win a Pair Match bet, two of the three of the dice must make the pair selected.
Payouts

Bet Type Payment
Small Bet (under 11) 1 to 1
Big Bet (Over 10) 1 to 1
Odd Bet 1 to 1
Even Bet 1 to 1
Number Bet

Numbers - Single
Numbers - Double
Numbers - Triple


1:1
2:1
3:1
Specific Triple 150 to 1
Any Triple 24 to 1
Specific Total

Total = 4
Total = 5
Total = 6
Total = 7
Total = 8
Total = 9
Total = 10
Total = 11
Total = 12
Total = 13
Total = 14
Total = 15
Total = 16
Total = 17


50:1
18:1
14:1
12:1
8:1
6:1
6:1
6:1
6:1
6:1
12:1
14:1
18:1
50:1
Specific Double 8:1
Pair Match 5:1

Any Triple Rules
Both Small Bets and Big Bets lose when the result is Any Triple.

Cocked Dice Rule
If any of the dice is not lying flat or any dice overlap another dice after the dice have been tumbled we called it cocked dice, dealer would reactivate the dice tumbler 1 time. In case of such situation occurred, no placed wager can be withdrawn or cancelled.

Terms & Conditions:
  1. If a dice comes to rest tipped against another one, or against the glass, this is "cock dice" and the roll must be repeated.
  2. Cases when the bounce of the dices is less than once, result will be considered invalid. Rolling of dice will repeat.
  3. Games with wrong result entry will be corrected accordingly.
5. Live Roulette

Live Roulette uses standard European Roulette rules and is played with a live dealer and a real Roulette table.

Click on a chip of desired value to select it. Then click on any bet area on the table to place your bet. Every click on the area adds one chip to the bet. Select another chip if you wish to increase the bet by some other amount. Clicking undo button removes one chip. You can place several chips into several areas at the same time.

You have a limited amount of time from the moment a round is started to place a bet. Then the next spin is made and if your bet wins, you receive your winnings. You can skip a turn by simply not placing any bets on the table. When finished placing your bets, click the Confirm button.

Game window:
The top half of the game window contains three panels.

In the center is the video feed of the dealer. Click on the button in the top right corner of the panel to hide the video feed – the video feed is stopped. Click the same button to show it again.

On the right and left of the video feed are panels for game information. At the top of the left panel you can see your bet and win amounts for the last round in which you played. You can see the name of the table and the dealer at the top of the right panel.

Info tab shows the current server time and the game round’s unique ID number, plus the minimum and maximum total bet amounts.

The History tab shows the outcome of recent game rounds.

Buttons:
Cancel - Clear the table of your bets.
Undo - Remove the last chip placed on the table
Rebet - Place the same bets as in the previous round.
Confirm - Click here when you have placed all your bets to confirm your bets – without confirmation your bets don’t count.

The lower edge of the game window holds the casino toolbar. It contains the following:

Current balance
Your account balance. This is the money you can use to play the casino games.

Note on malfunctions: A malfunction voids all pays and plays.

Disconnections
If you are disconnected from the game due to a connection problem, your bets are recorded and paid out according to the results of the round. You can view the results of the round in the game history.

More Rules :
Straight Up
You can bet on any number, including 0, by placing the chip on the center of a number. The maximum bet for this wager is indicated on the Roulette table (see the Max sign).

Split Bet
You can bet on two numbers by placing a chip on the line that divides the two numbers. The maximum bet for this wager is the Straight Up bet maximum, multiplied by two.

Street Bet
To bet on a row of three numbers (a street), place a chip on the boundary line of the roulette table, at the end of the corresponding row. The maximum bet for this wager is the Straight Up bet maximum, multiplied by three.

Corner Bet
You can bet on four numbers by placing chips at the corner where the four numbers meet. The maximum bet for this wager is the Straight Up bet maximum, multiplied by four.

Four Bet
You can bet on the numbers 0, 1, 2, and 3 by placing your chip on the boundary line, where the line between 0 and the first row intersects it. The maximum bet for this wager is the Straight Up bet maximum, multiplied by four.

Line Bet
You can bet on two street bets (i.e., the six different numbers in two rows of three numbers), by placing your chip on the boundary line of the roulette table where the line dividing the two rows intersects it. The maximum bet for this wager is the Straight Up bet maximum, multiplied by six.

Column Bet
There are three boxes labelled "2 to 1" at the bottom of each column of numbers. You can place bets for all numbers in a column by placing chip(s) in one of these boxes. If any of the numbers in the selected column is hit you get paid 2:1; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum, multiplied by ten.

Dozen Bet
You can bet on a group of twelve numbers by placing your chip in one of the three boxes marked "1st 12," "2nd 12," or "3rd 12." If one of your 12 numbers is hit, you are paid 2:1; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum, multiplied by ten.

Red/Black, Even/Odd, Low/High Bets
You can place a bet in one of the boxes along the long side of the table that covers half of the numbers on the roulette table (excluding 0). Each box covers 18 numbers. You win even money (1 to 1) on all of these bets; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum, multiplied by 20.

Minimum table bet
There is a minimum table bet, meaning that all your bets added together (your total bet), must equal at least the minimum value indicated on the table (see the Min sign).

Voisins du zero
  • Is a bet on all numbers of the Voisins arc: 22, 18, 29, 7, 28, 12, 35, 3, 26, 0, 32, 15, 19, 4, 21, 2, 25. These are all the numbers on almost half the Roulette wheel, including the zero. Players need nine chips of any selected value. The chips are placed as follows: one split bet on each of the numbers 4/7, 12/15, 18/21, 19/22, 32/35, two chips on the triplet (street bet) 0-2-3 and two chips on 25-29 (corner bet).
Possible winnings are as follows:

If winning number is one of these: Player gets paid: Player's true profit:
4, 7, 12, 15, 18, 19, 21, 22, 32, 35 17 chips (17:1) + 1 chip 17 + 1 - 9 = 9 chips
0, 2, 3 22 chips (11:1) + 2 chip 22 + 2 - 9 = 15 chips
25, 26, 28, 29 16 chips (8:1) + 2 chips 16 + 2 - 9 = 9 chips

Tier
  • Players can place six chips to cover the numbers 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33. This is called the Tier arc on the Roulette board. One chip goes on each of the following splits: 5/8, 10/11, 13/16, 23/24, 27/30, 33/36. The true profit on this bet is: 17 + 1 - 6 = 12 chips. So the payout is 12:6 or 2:1.
Orphelins
  •  Players bet on numbers 17, 34, 6, 1, 20, 14, 31, 9. This is called the Orphelins arc on the Roulette board. Players give five chips to the dealer, which are placed as follows: one straight on the number 1 and one split bet on every one of the numbers 6/9, 14/17, 17/ 20, 31/34. Note that number 17 participates in two splits (14/17 and 17/20) which yields the following possible winning combinations:

    If winning number is one of these Player gets paid Player's true profit
    1 35 chips (35:1) + 1 chip 35 + 1 - 5 = 31 chips
    6, 9, 14, 20, 31, 34 17 chips (17:1) + 1 chips 17 + 1 - 5 = 13 chips
    17 34 chips (17:1) + 2 chips 34 + 2 - 5 = 31 chips
Neighbors

  •  Bet on number and neighboring numbers on the right and on the left of this number. This bet is played with five chips. For example, "8 and the neighbors" means that the player places a bet on five consecutive numbers 11-30-8-23-10 (8 is in the middle). The true payout is 35 + 1 - 5 = 31 chips.
Jeu zero
Zero game is the name for the numbers closest to zero. All numbers in zero game is included in the big series but is placed differently. The numbers are as following: 12, 35, 3, 26, 0, 32, 15. The bet is placed with 4 chips. One chip goes on each of the following splits : 0/3, 12/15, 32/35 and 1 chip on number 26

Chip Covers Term Pays
1 number Straight Up 35 to 1
2 numbers Split Bet 17 to 1
3 numbers Street Bet 11 to 1
4 numbers Corner Bet 8 to 1
4 numbers Four Bet 8 to 1
6 numbers Line Bet 5 to 1
12 numbers Dozen Bet or Column Bet 2 to 1
18 numbers Red/Black, Even/Odd or Low/High Bets 1 to 1

Note:
You can place bets that involve two, three, or even four numbers. For example, using the zero, you can place bets on: 1+0, 1+2+0, 2+0, 3+0, or 1+2+3+0.

Terms & Conditions:

  1. Bad spin is called when roulette ball rotates for lessthan 5 revolutions on the wheel.
  2. Mishandling of roulette ball which resulted inunintentional dropping onto the wheel will result in re-spin.
  3. Roulette ball must be rotated in reverse directionfrom the wheel. Otherwise, re-spinwill be called.
  4. Games with wrong result entry will be correctedaccordingly.
7. Live Blackjack

Blackjack is played on four betting positions, four Player's Perfect Pair betting positions and one Dealer's Perfect Pair betting position. The game allows an unlimited amount of players to bet on any of the four main betting positions within a single game round.

Multiple players may place bets on the same seat. If two players are playing on the same position, one may choose to Stand and the other may choose to Hit. In this case, the dealer will deal another card to the position, but the player who chose to Stand will not receive the card.

Game Rules:
  • The object of Blackjack is for the total of Players' cards to be closer to 21 than the Dealer's cards, without exceeding 21.
  • In Blackjack, aces count as either 1 or 11, face cards as 10, and number cards at their face value.
  • A combination of an ace and a ten-value for first two cards is considered a Blackjack and wins 1.5 times of Player's original bet.
  • If the total value of Player’s cards is closer to 21 than the Dealer’s, wins bet amount.
  • If the total value of cards is more than 21, bets on Players consider "busted" and lose.
  • If both Player and Dealer have the same card total (17 to 21), neither side wins and bet is returned as "push". Blackjack beats a score of 21.
Our Blackjack follows the standard "Las Vegas Strip" rules, with the following exceptions:
  • The dealer stands on 17(including soft 17)
  • Split hands cannot be split.
  • Only one card is drawn to splitaces.
  • Double after splitting isallowed.
  • The dealer will not check forBlackjack in any case.
  • Double is allowed only on firsttwo cards combination has total value of 11.
  • If you double and the dealer'sfirst card is of value 11 (ACE), and the dealer gets Blackjack, you loseboth your bets. If the dealer’s first card is of value 10, and the dealergets Blackjack, you get the Double bet back.
  • It is theoretically possible to have 8 cards dealt to you without going bust. In this case your hand automatically wins, except when the dealer has Blackjack.
Game Play:
  • There is a limited time windowfor initial bets offering. Once a main bet has been placed for a bettingposition, the Player's Perfect Pair side bet can be placed for the sameposition and bets can be placed on the Dealer's Perfect Pair bettingposition
  • Initial deal will include twocards each for all betting positions with bets on it. And one faced upcard for the dealer’s hand.
  • After which, the first bettingposition will start using the Hit, Stand, Double and Insurance buttons as necessary.
  • When choosing Double anadditional bet amount is taken from your balance and your bet is doubled.
  • You must make your move in acertain amount of time. If you do not make a selection, you willautomatically stand. In a split situation you will automatically fold.
  • If every position at the tablebusts (provided all online members who bet and decide to HIT whichresulted in bust), the round is over. The dealer's second card will bedrawn and revealed but no third or additional cards to be drawn.
Split:
Based on Optimal Strategy Table, only pair Ace and 8 combinations automatically activate a split situation. In the split situation you only have the option to Split or Fold. If you do not want to spilt and click Fold, bets will be returned with 20% deducted and you will be out of the game round. If choose to Split, an additional bet amount is taken from the balance and bet is doubled. An extra card will be dealt for each split card and will have the option to Hit, Stand or Double for each new hand.

Note:
  • Split aces only receive one card
  • Split on aces, and draw a ten-valued card on any of the aces is not a blackjack, but rather a total of 21
  • If member doesn’t have enough balance to split, system will default action as Fold
Optimal Strategy
In a split condition, the options to Hit, Stand, Fold or Split are based on the Optimal Strategy Table.

Player's first two cards Available action
Ace, Ace Split, Fold
2,2 Hit, Stand
3,3 Hit, Stand
4,4 Hit, Stand
5,5 Hit, Stand
6,6 Hit, Stand
7,7 Hit, Stand
8,8 Split, Fold
9,9 Hit, Stand
10,10 Hit, Stand
J,J Hit, Stand
Q,Q Hit, Stand
K,K Hit, Stand

Double
When the total value of the first two cards is 11 points, doubling is allowed. The bet amount becomes twice the original (with the difference taken out of your balance), and you are dealt one more card.

Note:
  • One card only is dealt on double
  • If member doesn’t have enough balance to double, system will reject double bet
Side bets:

Insurance
If the dealer shows an Ace in his initial hand, you are given a chance to insure your bet against him having Blackjack. If you get Insurance, an amount equal to half your original bet is placed separately on the table. If the dealer does have Blackjack, you are paid 2 to 1 on your insurance. This way you do not lose your original bet (because you get the 2x half your original bet, plus the insurance amount back). If the dealer does not have Blackjack, you lose the insurance amount, even if you end up losing.

Note:
  • Insurance is offered in the same decision time frame as the other main bets
  • If member doesn’t have enough balance to double, system will reject insurance bet
Perfect Pairs
Perfect Pairs bet that your own first two cards or the dealer's first two cards form a pair. The following is a description of the available side bets:

Player's Perfect Pair / Dealer's Perfect Pair
The side bet rules are the following:
  • The Player's Perfect Pair side bet wins if the first two Player cards form a ‘Perfect Pair’,‘Colored Pair’, or a ‘Mixed Pair’.
  • The Dealer's Perfect Pair side bet wins if the first two Dealer cards form a ‘Perfect Pair’,‘Colored Pair’, or a ‘Mixed Pair’.
    • The Perfect Pair side bet wins according to the payout table if the first two Player or Dealer cards form a pair of the same suit, for example a pair of 4 of Diamonds.
    • The Colored Pair side bet wins according to the payout table if the first two Player or Dealer cards form a pair of the same color but different suit, for example 4 of Diamonds and 4 of Hearts.
    • The Mixed Pair side bet wins according to the payout table if the first two Player or Dealer cards form a pair, but with different colors and suits, for example 4 of Diamonds and 4 of Spades.
  • Both Player's Perfect Pair and Dealer's Perfect Pair side bets can be placed at the same time.
  • Side bets cannot be placed without placing a regular bet.
Payouts:

  Pays
Winning Hand 1 to 1
Insurance 2 to 1
Blackjack 3 to 2
Split Fold 20% of main bet is not returned
   
Mixed Pair 6 to 1
Colored Pair 12 to 1
Perfect Pair 25 to 1

Terms & Conditions:
  • Burn Cards
  • 1 card will be skipped before the start of every hand.
  • Reconstruction of cards will be carried out if error in card burning procedure was discovered before Player 1’s second card.
Otherwise management reserves the rights to void the erroneous hand.
  • Exposed card
  • Any exposure of in-game cards (less burn cards) during bets offering will result in voiding of hand
Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
  • Drawing of unnecessary cards (Exposed)
  • Any unnecessary cards drawn after the game will not affect the result.
  • Dropped cards
  • Cards that fall outside of the camera visual during shuffling, burning and scooping will be picked up and reused.
  • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.
  • Wrong dealing sequence or placement of cards
  • Reconstruction of actual cards will be carried out if error was discovered on the spot before any more cards were drawn from the point of mistake.
  • Management reserves the rights to void erroneous hand
  • Cards jammed in shuffling machine
  • In circumstances when any cards are jammed in the shuffling machine management reserves the rights to void the hand.
  • If Blackjack is already dealt to the any Player’s hand before the jam took place and Banker’s 1st card is not a value 10 or Ace, rightful winnings will be paid out.
  • Disconnection
  • In cases of disconnection, action will automatically default as stand. In a split situation you will automatically fold.